prism docs · Music, control and shows · Sound and tempo

Sound and tempo

prism listens to music so your looks can pulse with it, scenes can move on after a number of beats, and beat effects land on the kick. This page is about the listening part: where the sound comes from, how to see that it arrives, and how prism finds the tempo. What the music then moves is on React to the music.

WhereTop bar ▸ Sound
Live control ▸ Audio
Show ▸ Sound and tempo
SourcesA microphone or line input, this computer's sound, a browser tab, or a video from the library
TempoFound in the music, typed or tapped, or a MIDI clock
ModeSimple the Sound panel
Advanced the Audio tab: bands, tempo range, latency
1 · Where the sound comes from 2 · The Sound panel 3 · The Audio tab 4 · Check that sound arrives 5 · Levels and bands 6 · The beat and the tempo 7 · Beat settings 8 · Level settings 9 · Latency and wireless projectors 10 · Hints and tips 11 · When something looks wrong 12 · Mouse and keyboard

1Where the sound comes from

prism listens to one source at a time. The browser has to allow it, so the first time you pick a source it asks you. Nothing is recorded or sent anywhere: the sound is analysed on this computer.

SourceWhat it hearsWhat the browser asks
Microphone
Input in Advanced
A microphone, a line input from a mixer or DJ controller, or a loopback such as “Stereo Mix” or a virtual audio cable, which carries whatever the PC plays.Permission to use the microphone. Allow it once.
This computer's soundEverything this PC plays: Spotify, a DJ app, a video.The screen-sharing picker. Choose Entire screen and switch on Share system audio (Chrome and Edge on Windows). Only the sound is used; the picture is dropped at once.
Tab AdvancedOne browser tab: a web player or a stream.The picker again. Choose the tab and keep Share tab audio on.
A video from the library
Video in Advanced
The soundtrack of a video in your media library, for example a music video.Nothing.
A song file? Import MP3, WAV, OGG or M4A into the library, or drop it onto a scene's timeline song lane. Files can be up to 300 MB and must use a codec this browser can decode. The song plays from the editor computer and feeds the analyser while it plays. Advanced exposes timeline editing; Simple can play an existing song scene. See the song lane or follow A show to one song.
On a Mac the browser can't share the system's sound. Use a loopback input (a virtual audio device) and pick it as the microphone.

2The Sound panel

The Sound button in the top bar opens a small panel in every mode, Simple and Advanced, in Setup, Design and Show. It is the quickest way to start listening and to see that sound arrives.

  1. Click Sound in the top bar.
  2. Pick where the sound comes from: Microphone, This computer’s sound or A video from the library. With more than one input, choose it under Input; if the inputs have no names yet, Show the inputs’ names asks for microphone access so they get their real names.
  3. Click Listen (for the computer's sound: Share and listen) and answer the browser's question.
  4. Play some music. The box under the button shows what arrives: a moving waveform, a level meter and the beat lamp, which flashes on every beat with its 1-2-3-4 count.
  5. Check the tempo at the bottom, for example 124.1 BPM · from the music. Tap along with Tap tempo if it hasn't found the beat.
The Sound panel before listening, with Microphone chosen
Before listening: pick a source and an input, then Listen. The status top right says Off.
The Sound panel while listening: waveform, meter, beat lamp and tempo
Listening: the source's name top right, a moving waveform, the level meter and beat lamp, Sensitivity, and the tempo with how sure prism is of it.

Sensitivity is how readily beats and hits are picked up: raise it when the beat lamp misses the kicks, lower it when room noise sets it off. It is the same setting as in the Audio tab. Stop stops listening.

The Sound panel with This computer's sound chosen
This computer’s sound: share the entire screen with system audio on.
The Sound panel in Advanced mode with a link to all audio settings
In Advanced the panel ends with All audio settings (Live control ▸ Audio).
Your choice is remembered. The browser remembers the source you used last and picks it next time, but it doesn't start listening by itself: click Listen each time you open the project.

3The Audio tab Advanced

The full audio settings live in Design ▸ Live control ▸ Audio. Live control is the button in the strip under the canvas; it opens a drawer whose top edge you can drag to make it taller.

Design with Live control open on the Audio tab while music plays
Live control ▸ Audio while a house track plays. Top: Sound in with Listening, the input's name, Change and Stop listening. Below: Levels on the left and Beat on the right. The surfaces show looks made for sound, so they move with it.
  1. Open Live control ▸ Audio.
  2. Under Sound in, pick Input, This computer’s sound, Tab or Video.
  3. For Input, choose the Input device. For Video, choose the video, and switch on Play its sound on this computer if you want to hear it here (the projector shows the video muted).
  4. Click Listen (or Share and listen). While it listens, Change picks another source and Stop listening stops.
Sound in: the Input, This computer’s sound, Tab and Video buttons, the input device and Listen
Sound in, before listening: the four sources, the input device and Listen.
Sound in with This computer’s sound chosen: share the entire screen with system audio on
This computer’s sound reminds you what to choose in the browser's picker, and the button becomes Share and listen.

4Check that sound arrives

prism always shows whether sound is coming in, so you never wonder why nothing moves.

The strip's sound indicator: a small waveform and 124
The strip's sound indicator while a 124 BPM track plays.

5Levels and bands Advanced

Levels shows the sound as it arrives. What moves your looks is taken from here.

Levels: waveform, spectrum with bass, mid and treble bands, band faders and five traces
Levels: the waveform, the spectrum with its three bands and faders, and the traces. The kicks show as teeth on the Bass trace.
Beat: the lamp, the 1-2-3-4 count, 124.0 BPM from the music, Tap tempo, half, double, Lock and Nudge, and the hit lanes
Beat: the lamp and bar count, the tempo with how sure the tracker is (here 100% sure), the tempo buttons, and the Kick, Snare, Hat and Onsets lanes (lime ticks are hits, grey lines are beats).

6The beat and the tempo

The tempo clock is prism's metronome. It drives beat effects, scenes that move on “after beats”, beat-synced automation and timelines in beats. It runs at 120 BPM until it knows better.

No music? It still keeps time. Without sound the clock runs at the set tempo (120 BPM unless you change it), so beat looks and “after beats” scenes still work. Tap a few times to match a live band.

7Beat settings Advanced

Beat settings: tempo source, set tempo, sensitivity, tempo range and latency compensation
Beat settings, under the Beat views.
Level settings: input gain, auto level, noise gate, bands, and Advanced smoothing
Level settings, and Advanced opened: the smoothing for looks that read the sound themselves.
SettingWhat it does
Tempo sourceAuto (default): the beats found in the music, and the set tempo while there are none. Set: always the tempo typed or tapped. MIDI clock: follow a MIDI clock, for example from a DAW or DJ software (turn on MIDI first, in Live control ▸ MIDI; two seconds after the clock stops, prism goes back to the set tempo).
Set tempoThe tempo in BPM (20–300) when there is no music or the source is Set. Tapping changes it too; emptying the field keeps the tempo it had.
Sensitivity50% by default. Higher: quieter hits count and the beat locks on less. Lower it when room noise counts as hits; raise it when kicks are missed.
Tempo rangeThe tempos the tracker looks for. Auto: 70–180 BPM, preferring 120 (most music). 60–120: slow music. 70–140: hip-hop, pop and house. 90–180: techno, drum and bass, fast music.
Latency compensation60 ms by default (0–250 ms). Beats, and everything that follows the tempo, fire this much early, to make up for the time the picture takes to reach the wall. See the next sections.
Drum and bass reads as half time. Its two-step pattern repeats every two beats, so in the Auto range it reads as about 87 BPM. That's what many people tap to it. For 174, press ×2 or pick 90–180.

8Level settings Advanced

SettingWhat it does
Input gainBoosts or cuts the sound before everything else, from −24 to +24 dB.
Auto levelOn by default. Follows the loudness, so quiet and loud inputs both move your looks.
Noise gateOff by default. Sound quieter than this counts as silence, so hiss and room noise move nothing. It is the dashed line on the traces.
BandsThe Bass, Mid and Treble ranges in Hz: the same edges you drag on the spectrum.
Advanced (folded)Smoothing for audio materials: the Attack (10 ms) and Release (240 ms) of the levels that looks such as VU Fill and Spectrum Bars read by themselves. Your own automation has its own attack and release (see the Response block).

These settings are saved with the project. Each change is one undo step, so Ctrl + Z puts it back.

9Latency and wireless projectors

Light always arrives a little after the music: sound takes a moment to reach the analyser, and the picture takes a moment to be drawn and to travel to the projector. prism makes up for it in two steps.

  1. Latency compensation (Beat settings, 60 ms by default) covers a projector on a cable. Because prism predicts the beat, it can fire beat effects this much early so they land on the kick. If flashes still land after the kicks, raise it a little at a time.
  2. The picture delay covers a slow link such as a wireless projector. Each projector has one: Setup ▸ Outputs, on the projector's card (in Simple, behind the card's More…). A scan measures it; you can also type it in milliseconds.
  3. Each projector's window then draws beat effects early by its picture delay minus 100 ms (the cable part the latency compensation already covers). The card's “?” says how early, for example “Beat effects on this projector are drawn ~340 ms early”.
A projector card with a picture delay of 440 ms set by hand and its help tip
A projector on a Wi-Fi link: Picture delay ≈ 440 ms (set by hand). Its “?” explains that beat effects on it are drawn about 340 ms early.

What the beat lead covers: beat pulses, beat and bar ramps, beat-synced automation, timelines in beats, and looks that follow the tempo. What it can't cover: levels and drum hits (bass, kick, snare…). They follow the sound as it arrives and can't be predicted, so on a slow link they stay late.

On a wireless projector, prefer the beat. A look set to react to Beat, or automation on Beat pulse or a beat-synced LFO, lands on time; the same look on Kick arrives as late as the link. See The picture delay and the beat.

10Hints and tips

11When something looks wrong

You seeWhyFix
“Click anywhere to start listening” (on a phone or tablet: “Tap anywhere to start listening”)The browser holds the sound until you click, tap or press a key on the page.Click or tap anywhere, or Start listening.
“Microphone access was blocked”You (or the browser) refused the microphone.Allow it in the site settings: the icon left of the address. Then Listen again.
“No sound was shared”The picker was used without sharing sound.Share again: Entire screen with Share system audio on (for a tab: Share tab audio).
“No sound is arriving”The source is silent: nothing plays, the input is muted, or a loopback listens to another playback device.Play something; check the input isn't muted (Windows: Settings ▸ Sound ▸ Input). A loopback only hears the default playback device: play there, or pick the computer's sound.
“Sound stopped”Screen sharing ended (the browser's Stop sharing).Pick the source and listen again.
The tempo is half or doubleThe music is ambiguous (drum and bass, trap).×2 or ½, or a narrower Tempo range.
The 1 of the bar is on the wrong beatThe bar's start is a guess.Click This is 1 on the first beat.
The tempo wanders or never locksA room microphone, noise or reverb.Use a line input; Tap tempo along; adjust Sensitivity or the Noise gate.
Beat flashes land after the kickThe picture takes longer to reach the wall than the compensation allows.Raise Latency compensation; on a wireless projector set its picture delay.
Bass and kick reactions are late on a wireless projectorLevels and hits follow the sound and can't be predicted.React to the Beat instead; see Latency.
A video's sound isn't heard on the laptopIts sound is only analysed by default.Advanced: switch on Play its sound on this computer (Audio ▸ Video).
The tempo reads “set” while music playsThe tempo source is Set: the typed tempo wins (with MIDI clock it reads “set · waiting for a MIDI clock” until a clock arrives).Switch the tempo source to Auto to follow the music.

12Mouse and keyboard

ActionHow
Open the Sound panelClick Sound in the top bar · Esc or a click outside closes it
Open the Audio tabClick the strip's sound indicator, or Live control ▸ Audio
Tap tempo from the keyboardGive Tap tempo a key in Live control ▸ Keys (none by default; it works in Show). T in Show is the Tap trigger, not tap tempo.
Band faders↑ ↓ 1 dB · PgUp PgDn 3 dB · Home End the ends · double-click 0 dB
Band edgesDrag them on the spectrum, or type them under Level settings ▸ Bands
Undo a settingCtrl + Z (tapping, nudging, and ½ / ×2 while following the music are live actions, not undo steps)
prism documentation · Music, control and shows · screenshots taken in prism's simulator, with a synthetic house track as the microphone · 28 Sept 2026