prism docs · Music, control and shows · React to the music

React to the music

Once prism hears the music, you decide what moves with it. There are three ways, from the simplest to the most precise: turn up a look's own Audio amount, switch on Pulse with the music or a one-click reaction in the look panel's Music area, or tie any single setting to the sound with automation. You can use all three at once.

FirstStart listening: top bar ▸ Sound (Sound and tempo)
1 · The lookLook panel ▸ Music ▸ Audio amount, Reacts to
2 · One clickLook panel ▸ Music ▸ Pulse with the music, Flash on the beat…
3 · A settingThe wave button, or right-click ▸ Modulate ▸ Audio
ModeSimple 1 and 2
Advanced 3, and the one-click card

Playing a song inside prism? Its timeline can feed the analyser and drive show timing. See A show to one song and the song lane.

1 · Three ways, which to use 2 · A look's Audio settings 3 · Which looks react 4 · Pulse with the music 5 · The one-click card 6 · Audio automation on any setting 7 · Levels, hits and the beat 8 · Hints and tips 9 · When something looks wrong 10 · Mouse and keyboard

1Three ways, which to use

WayWhat movesGood for
A look's Audio settings
Simple
The look itself, the way its author designed it: Plasma's rings bloom, Kaleidoscope's zoom pulses, Tunnel's rings flare.The quickest good-looking result. Start here.
Pulse with the music and the one-click reactions
Simple
Pulse: the surface's brightness (or opacity) dims in the quiet parts and lights up on the loud ones, following the volume, the beat, the bass or a drum. The reactions: a flash on every beat, new colours on every beat or bar, more speed while the music is loud, a size that grows with the bass.Any look, including ones without audio settings: a colour, a picture, a video.
Audio automation
Advanced
Any setting you choose, with exactly the range, speed and curve you want.Precise shows: the kick flips a switch, the bass moves the scale, the hi-hat turns the hue.
Nothing moves without sound. All three need a sound input. Start listening in the top bar's Sound panel; see Sound and tempo. The exception is Beat: it follows the tempo clock, which keeps time at the set tempo (120 BPM) even in silence.

2A look's Audio settings

Many looks have their own Audio settings, at the top of the look panel's Music area. It is always shown, in Simple mode too.

  1. Select a surface and open its look panel (Edit on its layer, or E). See The look panel.
  2. Find the Music area, after the look's other settings.
  3. Raise Audio amount. At 0% (the default) the look ignores the music; at 100% it reacts as strongly as it can.
  4. Choose what it Reacts to: Level (how loud), Bass, Mid, Treble, Kick, Snare, Hi-hat or Beat (a pulse on every beat of the tempo, with or without music).
Plasma on the Wall with its look panel open beside the canvas
Plasma on the Wall, with its look panel open. Its Audio group sits at the bottom of the panel.
The Audio group: Audio amount 60% and Reacts to Bass
Plasma's Audio group: Audio amount at 60%, reacting to the Bass. Each setting's “?” says what the music does to this look.
Kick for punch, Level for flow. Kick and Snare jump on each hit and fade fast; Level and Mid swell gently with the music; Bass sits in between. Try two or three before settling.

3Which looks react

Looks with an Audio amount

These looks have Audio amount and Reacts to. The amount starts at 0% (Beat Particles at 60%), so they look the same as ever until you raise it. They start out reacting to:

Reacts toLooks
BassPlasma, Spotlights, Laser Fan, Sunburst, Tunnel, Bevel Relief, Scene Wave, Voronoi Cells, Metaballs, KIFS Fractal, Smoke, Beat Particles
KickKaleidoscope, Electric Edge, Marquee Bulbs, Recessed Box, Shatter, Surface Chase
LevelColour Cycle, Stripes, Line Patterns

Looks made for sound

The library's Audio-reactive looks read the sound themselves. They have their own audio settings (a gain, what they follow, how much they move in silence):

LookWhat it shows
Spectrum BarsBars for eight frequency bands, low to high.
Edge SpectrumThe eight bands along the surface's outline.
Radial SpectrumThe spectrum as a ring of rays, with the kick and the beat.
VU FillFills the surface like a level meter; Follows Level, Bass, Mid or Treble, with a peak line.
Bass SwellSwells with the bass and breathes on the beat.
Kick RippleA ring for each of the last kicks.
Beat StrobeFlashes every beat, every 2 beats, every bar, twice a beat, or on kicks, snares or hi-hats (held to the flash limit).
OscilloscopeThe live waveform, or the spectrum.
Step SequencerSteps through cells on the beat, lit by the kick, snare and hi-hat.
Beat ParticlesParticles that burst with the sound and breathe on the beat in silence.

On the tempo: some looks follow the beat clock rather than the sound: Marquee Bulbs, Line Patterns, Scene Wave and Surface Chase have BPM sync; Voronoi Cells has Beat lights; Outline Draw can time itself in bars; Shape Grid has a beat wave; Fireworks has Bursts on kicks. The catalogue of every look marks all of them.

Spectrum Bars, VU Fill and Radial Spectrum on three surfaces
Looks made for sound, while music plays: Spectrum Bars on the Wall, VU Fill on the Door, Radial Spectrum on the Pillar.

4Pulse with the music

Pulse with the music works on any look, including a plain colour, a picture or a video. The surface dims while the music is quiet and lights up on the loud parts.

  1. Select the surface and open its look panel (E).
  2. In its Music area, switch on Pulse with the music.
  3. Choose what it Follows: Volume (how loud, the default), Beat (every beat of the tempo, with or without music), Bass, Kick, Snare or Hi-hat.
  4. Set the Amount: how far it dims in the quiet parts (60% by default; 100% goes dark between the loud parts).
  5. If no sound comes in yet, it says so: Choose the sound opens the Sound panel.
Pulse with the music on, Amount 60%, and No sound is coming in with Choose the sound
Switched on before listening: No sound is coming in. Choose the sound opens the Sound panel.
Pulse with the music on with Amount 60% while listening
Listening: the surface now follows the music.

How it works: the sound's level moves the look's brightness, or the layer's opacity when the look has no brightness. It acts on the layer the look panel shows, and only on this surface, even when the look is shared with others. Switching it on or off, each change of Follow and each change of Amount is one undo step.

One-click reactions

Under it, the Music area has a switch for each reaction the look can do. Each shows only where the look has something to move:

The beat and the volume are on every plan; following the bass or a drum is on the Creator plan. Each switch is one undo step and, in Advanced, ordinary automation: the wave button beside it opens its route.

In Advanced it is ordinary automation. Pulse with the music makes one automation route: the sound's level on the brightness, with a gentle response (it ignores the quietest 5%, rises in 10 ms and falls back over 250 ms). Live control ▸ Automation lists it, and you can fine-tune it like any route (Automation).
Live control Automation tab showing Door, Layer 1, Solid, Brightness moved by Audio 1 level
Advanced: the Door's pulse in Live control ▸ Automation: Brightness moved by Audio 1 · level, with its response drawn on one line.

5The one-click card Advanced

While prism listens and nothing uses the sound yet (no audio automation or beat trigger, no look with its Audio amount above 0 or made for sound), the Audio tab offers a shortcut: Nothing moves with the music yet, with buttons for the selected surface (or the first one with a fitting setting). They are the look panel's one-click reactions:

The card: Nothing moves with the music yet, Pulse brightness with the beat, on Floor
The card in the Audio tab. One click makes a route and tells you where to fine-tune it; Ctrl + Z takes it back.
Design only. Show mode doesn't offer the card: its buttons are fine-tuned with the wave buttons, which are in Design.

6Audio automation on any setting Advanced

Any setting with a wave button can follow the sound: a number, a colour, a switch, a choice, a position, the layer's opacity or its playback speed.

  1. Right-click the setting in the look panel or the inspector.
  2. Choose Modulate ▸ Audio ▸ and what it listens to: Level, Bass, Mid, Treble, Hits (onsets), Beat pulse, Beat ramp, Bar ramp, Kick drum, Snare / clap, Hi-hat, Brightness, or one of eight bands under Frequency band.
  3. The setting's popover opens on the new route. Shape how it responds: which part of the sound counts, how far the setting moves, how fast it rises and falls, and the curve. Or pick a preset: Punchy, Smooth, Breathing, Gate on kick, Slow swell.
Right-click Scale, Modulate, Audio, the list of sound features
Right-click ▸ Modulate ▸ Audio: every part of the sound prism can follow.
Modulate Scale popover with the bass route and its response
The popover on the new route: the bass (left) moves Scale from 1.50 to 4.40 (right), through a linear curve, with 10 ms attack and 240 ms release.

The wave button beside the setting does the same with quick buttons: Sound level, Bass, Kick and Beat pulse. Everything about routes, the Response block and presets is on Automation.

7Levels, hits and the beat

Sound features come in two kinds, and it matters on a slow projector link:

8Hints and tips

9When something looks wrong

You seeWhyFix
Nothing reactsNo sound comes in, or the Audio amount is 0%.Top bar ▸ Sound ▸ Listen and watch the meter; raise Audio amount.
A look has no Audio groupNot every look reacts by itself.Switch on Pulse with the music, or (Advanced) automate one of its settings.
“No sound is coming in” under Pulseprism isn't listening.Choose the sound, then Listen.
The surface is too dark with PulseA high Amount dims it far in the quiet parts.Lower Amount.
Other surfaces with the same look don't pulsePulse acts on this surface only.Switch it on for each surface.
Reactions are late on a wireless projectorLevels and hits can't be predicted.React to Beat instead; see Levels, hits and the beat.
A strobe flickers dimlyThe flash limit holds fast flashes back.Expected; see Flash safety.
Everything reacts all the timeRoom noise, or the input is too loud.Lower Sensitivity; in Advanced raise the Noise gate or narrow the route's input range.

10Mouse and keyboard

ActionHow
Open the look panelE with a surface selected, or Edit on its layer
A setting's menuRight-click it, press and hold, or Shift + F10 on a focused control
Undo a reactionCtrl + Z: each switch, amount and route is one step
prism documentation · Music, control and shows · screenshots taken in prism's simulator, with a synthetic house track as the microphone · 28 Sept 2026