Map a real box
Turn a box into three different illuminated faces. The example teaches the controls; the final fit must be made on your own physical object.
Download the example project (.pmproj). Import it from the studio home page. It is a practice starting point; align it to your own space before projecting.
1 · Place a box in the light
Use a matte light-coloured box with its front, side and top visible to the projector. Measure width, height and depth if possible. In Design, choose Add → 3D object → Box, or select the box supplied in the example. Set its size in the object card. Move, resize and rotate it until the projected shape is roughly in place.
2 · Pin the real corners
- Choose Align to the real object.
- Drag projected corner handles onto their matching physical corners. Pin at least four, and aim for six or seven across at least two faces.
- Look for short error lines and a low alignment error. Check a suspicious long line before adding more pins.
- When the fit is good, choose Lock alignment. Fine-tune only the remaining small edge differences.
3 · Give each face its own look
Select an individual face in the Surfaces list and apply a look. Keep Map content → Each face for separate textures, or try Wrap around for one continuous picture across the sides. An object cannot receive light on a face the projector cannot reach. The example uses different built-in patterns on its faces.
4 · Check and save
Inspect edges on the actual box, run the pre-show check and export. Moving the projector or box changes the fit; realign after moving either. For lens estimation, pin offsets and several outputs, see 3D objects.
Reviewed for prism 2026.09.29.1 · 29 September 2026. Release notes.